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1. Persist Settings of Safety-Switch - in Player Features and Ideas Discussion [original thread]
+1 the sooner the better
- by Midnight Pheonix - at 2012.12.10 02:37:00
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2. A way to find cloakers - in Player Features and Ideas Discussion [original thread]
The cloaking module does have a counter, it's called local intel. [sarcasm] Also I purpose that we set up a new system where I can force people to undock from an outpost and eject them from pos shields. This way the cloakers don't need to spend e...
- by Midnight Pheonix - at 2012.12.10 02:36:00
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3. A way to find cloakers - in Player Features and Ideas Discussion [original thread]
The only glaring issue with the probe idea that I can see is that it makes things too easy for the side looking for the cloaker. Upon hearing the idea of how the cloak detecting probe 'works' I have one way that makes detecting cloaked entities v...
- by Midnight Pheonix - at 2012.12.09 10:26:00
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4. It's time to work on warping speed acceleration! - in Player Features and Ideas Discussion [original thread]
100% agree with OP, warp speed should mean something more than is does now. I also think that it would be awesome to fly in Interceptor and chase a larger target to a destination and beat them there. I know it's possible now but only on the longer...
- by Midnight Pheonix - at 2012.12.07 10:12:00
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5. About afk cloakers - in Player Features and Ideas Discussion [original thread]
The "Final Solution" to afk cloaking is the death of local chat and the instant intel it provides to the peons of large alliances. You may think it's unfair that people can sit in your system all day for weeks and make you feel unsafe, I think it...
- by Midnight Pheonix - at 2012.12.07 10:07:00
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6. Selling Kill Rights Improvement - in Player Features and Ideas Discussion [original thread]
This thread is intriguing and very engaging concerning the topic posted, thank you for enlightening us all.
- by Midnight Pheonix - at 2012.12.07 08:30:00
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7. Corporate marketplace - in Player Features and Ideas Discussion [original thread]
Supported, make sure to keep bumping the thread and liking it for better visibility. +9000
- by Midnight Pheonix - at 2012.12.07 06:25:00
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8. Bounty system broke? - in Player Features and Ideas Discussion [original thread]
The new bounty system is decent game design imo, the fact that your actions have consequences is an inherent part of EVE. While a little bit more warning might be needed. The fact that the person is notified that you placed the bounty on them make...
- by Midnight Pheonix - at 2012.12.07 06:15:00
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9. Buffet Mining - in Player Features and Ideas Discussion [original thread]
Initially treat the tractor beam interaction as a speed reduction to the asteroid, just like the web. I don't see any reason to use a web with it's limited range, only Matari Recons would be used if that were the case. If you apply a web like spee...
- by Midnight Pheonix - at 2012.12.03 09:32:00
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10. An idea for a corporate 'group' system - in Player Features and Ideas Discussion [original thread]
Face it, the whole Corp management system needs to be rewritten while what exists now needs to die in a horrible accident involving a hydrogen bomb and dildo's.
- by Midnight Pheonix - at 2012.12.03 08:16:00
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11. Buffet Mining - in Player Features and Ideas Discussion [original thread]
Very interesting idea, I fully support it as it would add some badly needed interaction to mining without changing the actual mechanics of mining. It also would require you to use strategy to get the good ores. Crimeo Khamsi wrote: Possible i...
- by Midnight Pheonix - at 2012.12.03 06:05:00
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12. Black-Ops and Recon Drones - in Player Features and Ideas Discussion [original thread]
I like the idea of recon drones and fully support the expansion of them as a possible idea. I disagree that they can have the ability to jump a gate and give a visual cue as to whats on the other side. Maybe this can be dropped to a simple readout...
- by Midnight Pheonix - at 2012.12.03 05:48:00
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13. CCP why you kill the camera love? - in Player Features and Ideas Discussion [original thread]
Patch notes indicate that this feature can be enabled and disabled quickly by using the default "C" key. I would like the ability to turn on the feature using a hotkey and have it automatically disable when I move the camera manually.
- by Midnight Pheonix - at 2012.12.03 02:58:00
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14. Bubbles need love - in Player Features and Ideas Discussion [original thread]
I agree that these effects would be amazing, but they would also be very difficult to balance, much like the EWAR drones they either become very powerful or useless. I support the idea, but I can understand why it won't happen for a long time.
- by Midnight Pheonix - at 2012.12.03 02:51:00
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15. Three things... - in Player Features and Ideas Discussion [original thread]
1) Already done and coming out on Dec 4 with retribution, check out the patch notes and devblogs 2) +1 but with a looming POS revamp within the year I doubt that it'll happen 3) Unless the message is vulgar or racist I'm sorry nothing you can do...
- by Midnight Pheonix - at 2012.12.03 02:48:00
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16. Kill counter on ships - in Player Features and Ideas Discussion [original thread]
+1 as long as you can make it public or private.
- by Midnight Pheonix - at 2012.12.03 02:43:00
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17. typhoon rebalancing - in Player Features and Ideas Discussion [original thread]
Apparently rebalancing 59 ships isn't remarkable. Your example is shortsighted as it only involves minmatar. I would gladly take the new ships over the old because now its not a situation where you fly minmatar or you die. Anyways, about your OP ...
- by Midnight Pheonix - at 2012.12.01 09:55:00
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18. typhoon rebalancing - in Player Features and Ideas Discussion [original thread]
Fozzie has been doing a remarkable job rebalancing the cruisers, destroyers, and frigates. If he even does 1/2 as good of job on the typhoon I'll be happy. I'm sure he has something in mind for the ship.
- by Midnight Pheonix - at 2012.12.01 05:56:00
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19. is cloaking working as intended? - in Player Features and Ideas Discussion [original thread]
Honestly when I lived in 0.0 I was disgusted by the fact that people were more than willing to just stop playing because somebody started taking a nap in the pve system. Muster a defence fleet, set up traps, anything is better than just sitting th...
- by Midnight Pheonix - at 2012.11.30 11:30:00
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20. Remove Armor Repair / Remote Cycles. - in Player Features and Ideas Discussion [original thread]
Supported with one condition, Armor rep modules have a 'warm up' time where they would deliver less reps at the beginning and after (use the standard cycle time for the current reps) Seconds it works at peak efficiency. This would solve issues wi...
- by Midnight Pheonix - at 2012.11.26 02:49:00
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